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Monday, October 18, 2010

Interactive Object Test in UDK

My 2nd assignment in the Animation for Games class. It's a multi-purpose door that transforms into a bridge, stairs going up, and stairs going down in the UDK Engine.

Interactive Object Test in UDK from Aaron Lenard on Vimeo.

Thursday, October 7, 2010


This was a project I was working on in an Animation for Games class. We had to make an isometric structure or form and perform different animation sets for it, so, I decided to create a defensive boombox for a music-fusion game concept...

BassBase from Aaron Lenard on Vimeo.

Wednesday, September 15, 2010

Thesis Progress part 1

Class started this past week and the planning of schedules, projects, and deadlines are back in full effect. Before school started I began working on some of the beginning stages of my thesis film. Since I've been playing more 8-bit games than next-gen for a while now, I was immediately fascinated with the 3D pixel aesthetic that was used in projects such as Patrick Jean's "PIXELS" and Silicon Studio's "3D Dot Game Heroes". I wanted to see how I could experiment with this aesthetic and whether or not it could help my story for my upcoming film.

This was a quick sketch I did of the character and Kyle Bingham helped with the color.
 So as a result, I ended up modeling a character I've been continually drawing in my sketchbook, cube by cube. I'm not that much of a programmer, and this is sort of the hardest way possible to somehow find a way to animate all of these cubes correctly, but within the process of how I can picture the character moving in my head, it seemed like it was the most practical step to take.

Currently I'm in the process of rigging this guy. His controls are almost done and ready to bind. Now that school is in session and I'm back in Savannah, Georgia I now have some faster equipment to work with.

Thursday, July 22, 2010

Work, Stress, and Patience

Hello all. Sorry, I haven't really been posting a lot on this site....I guess trying to work on multiple assignments isn't really helping the fact that none of them are finished yet. From fixing past animation scenes, revising stories and pitches, to reading maya tutorials and looking for more information that's important to my overall thesis research, this particular July has been really tough to focus on one thing and complete it.

One of the ideas I've been leaning more towards and enjoying within the realm of an art style is finding a interesting way to apply 8-bit pixel art to aspects of my developing art style and overall thesis animation push.

A couple of weeks ago, I drew a couple of my friends in an 8-bit format. I haven't done a lot of 8-bit stuff, so this to me is a good start.

If some of you don't know who these people's Amanda and Jon....somehow I was thinking of them fighting off zombies, lol, sorry guys.

More to come within the next few weeks....

Sunday, June 6, 2010


BUY IT! from Aaron Lenard on Vimeo.

This is an update to an acting animation I was working on. I finally did the facial animation for the purple guy and tried to clean up some issues I had with body movements. I need to fix some finger animation here and there. Still needs more cleaning up....

The audio clip is from a Monty Python skit entitled "Bookshop."

I discovered.....(I'm telling the truth here), I discovered Monty Python about 7 weeks ago...and friends showed me "The Holy Grail" for the 1st time, 4 weeks ago, and I'm 24 years old, lol.

Monday, May 24, 2010

2nd Draft of my Demo Reel

I haven't gotten a chance to post my newest demo reel on this site yet, but I did upload it to vimeo, so check out the link. I still need to fix a couple of subtle things before I post it on this page.

2nd Draft Demo Reel

Wednesday, April 28, 2010

My apologizes for the Broken Site on other browsers

Good friends of mine David Riddle and Amber Chance informed me that my site did not work on other browsers besides good ol' Firefox. Part of the problem was an html code I added to the site in order to create my rollover buttons......somehow I can't really understand why a simple html code would literally blind content from being visible on Internet Explorer, G. Chrome, or Safari. So to those who saw my site and wondered where content was...or why it looked like a mess, it was because of that. Thank you David and Amber.

So now it works on Internet Explorer, Google Chrome, Safari, the all seeing and knowing (drum roll) Firefox....uh AOL, Yahoo, Geocities, PS3, Nintendo DS's.....uh....Apple IIs......iPads, pods, books, macs, G4s & 5s, smart phones, dumb phones, crazy phones, TVs, both digital and analog....and...I guess that's it.

Saturday, April 24, 2010

Added two Animations to the blog

I uploaded two rotoscope projects: Snake in the Eagle's Shadow Intro & Horse Malfunction in the Animation page. Check them out!

Tuesday, April 20, 2010

Posting something new every day.

I recently just added content to the Animation portion of the blog, so take a look. Hopefully I can start a regime of posting either a sketch I've been working on, or struggling with, a developing idea, or a Work in progress animation at least once a day.

Friday, April 16, 2010

Currently Under Construction

Ok, as of right now, My Demo Reel and Resume are up. You can access my resume by clicking on the Resume button. My Shot breakdown for my reel as well as sketches, past animation work and will be up soon. Now that I have my custom template integrated with XML, it will be easier for me to post content and organize it accordingly.